Unreal Engine 5 Studio · Est. 2021

Where pixels
become worlds.

Pixelmation Studios develops Unreal Engine 5 games and real-time experiences for studios and companies worldwide, from multiplayer titles to AR/VR and cinematic projects.

MultiplayerGameplay SystemsAI & NPCsAR / VRReal-Time CinematicsOptimization MultiplayerGameplay SystemsAI & NPCsAR / VRReal-Time CinematicsOptimization

The studio

A senior-led Unreal Engine studio, built for projects that need to ship.

We work with game studios, publishers and real-time companies as a development partner, taking projects from first prototype to release, or joining existing teams where senior Unreal experience matters most.

2021Founded
6+Years in Unreal Engine
10+Projects shipped
Full teamEngineering, 3D art, modeling & UI

Services

What we do

Game Development

Full games and prototypes in Unreal Engine 5, from vertical slice to launch.

Co-Development

Senior Unreal engineers working inside your team, on your pipeline and your milestones.

Multiplayer & Online

Replication, sessions, dedicated servers and backend integration that hold up in production.

Gameplay & AI Systems

Combat, character and vehicle mechanics, NPC behaviour and conversational AI.

Real-Time & XR

AR/VR applications, real-time cinematics and interactive experiences beyond games.

Technical Audits

Profiling, performance and stability reviews ahead of key milestones, with a clear plan to fix.

Selected work

Recent projects

Most of our client work is under NDA. Detailed case studies are available on request.

Battle Royale

Multiplayer zones, airdrop systems and fully replicated gameplay for a New York studio.

  • Multiplayer
  • Replication
  • Game modes

Multiplayer Social Platform

Steam sessions, PlayFab and Photon Voice powering a real-time social experience.

  • Online services
  • Voice
  • Backend

AI-Driven Open World

Traffic AI, vehicle mechanics and conversational NPCs for an immersive city experience.

  • AI
  • Vehicles
  • Open world

Action Combat Systems

Free-flow melee combat, shooting and character integration for a third-person action title.

  • Combat
  • Animation
  • Gameplay

How we work

From first call to release

  1. 01

    Discover

    We review your goals, scope and existing project, and agree on milestones.

  2. 02

    Prototype

    Core systems are proven early, so risk is found before it becomes expensive.

  3. 03

    Build

    Weekly builds, clear reporting and senior review on every piece of work.

  4. 04

    Ship & Support

    Optimization, stability and post-launch support through release and beyond.

The Pixelmation Studios logo on an arcade screen

Leadership

Nosherwan Iftikhar

Founder & Technical Director

Nosherwan founded Pixelmation Studios in 2021 and leads its technical direction. Over six years in Unreal Engine he has led development across multiplayer, gameplay systems, AI and AR/VR, from a battle royale for a New York studio to large-scale multiplayer platforms.

He works directly with every client, supported by a team covering engineering, 3D art, modeling and UI.

LinkedIn →

Start a project

Planning an Unreal Engine project?

Tell us what you're building and where you are. We reply within one business day.

We only use these details to reply to you. NDAs welcome.